Game Design Unboxed:

Inspiration to Publication

Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published. 

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In episode 0 of Game Design Unboxed: Inspiration to Publication we meet Danielle, Ben and Denice the hosts of the podcast. They discuss what listeners will come to expect on the podcast in future episodes. They talk about their backgrounds, why they joined the show and what their hopes are for the future of the podcast. 

Listen Now! (mp3)

 

Featuring: 

Danielle Reynolds – Host

Ben Moy – Host

Denice – Host

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In episode 2 we speak with Alex Cutler, designer of Expancity by Breaking Games. Alex talks about his journey of spending years working on his SimCity inspired game, from prototyping using Legos to learning how to 3-D print his building pieces. Alex took his love of city planning and architecture to design a game that allows players to build from the ground up. Alex shares his experiences of prototyping, finding Breaking Games, reviewing game design contracts and where the game is now a few years later. If you’re an aspiring designer you will not want to miss Alex’s tips on contracts and inspiring words about never giving up on a design.

Listen Now! (mp3)

 

Featuring: 

Alex Cutler - Guest

Danielle Reynolds - Host

Ben Moy - Host

Denice - Host

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In episode 2 of Game Design Unboxed: Inspiration to Publication Danielle, Ben, and Denice talk with Peter McPherson on his first published game, Tiny Towns from AEG.

The game was initially inspired by games like Minecraft with a spatial mechanic that is easy to understand but hard to master. Tiny Towns quickly shot up in popularity being one of the most sought after games in 2019. It was up for many of the biggest gaming awards such as the Mensa Award, Spiel der Spiele Hit für Familien, Golden Geek, and others! Peter talks about the success of the game and the creation of two expansions that add more depth, and the decision to take on a co-designer for developing these and other future expansions. New designers and hobbyists can enjoy his views on designing digitally in this COVID age.

Listen Now! (mp3)

 

Featuring: 

Peter McPherson – Guest

Danielle Reynolds – Host

Ben Moy – Host

Denice – Host