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  • Writer's picture Danielle Reynolds - @TokenGaymer

Slide Quest

Updated: Dec 27, 2019

Imagine that old wooden maze game with the small silver balls that you were tilting to get into the holes. Now, change the little balls into a knight on a quest. In Slide Quest a lonely knight must go through mazes, defeat villains and avoid holes and dynamite to win. So, the opposite win condition compared to the wooden maze game. Now make this a co-operative game for up to 4 players and you’re all set!


With this game you need to know that every round will require setting up. Starting with the box. It is used as part of the tilt table which I think is great! I love seeing every part of a game utilized. You lay all 4 levers on the box, then attach it to the plastic table that looks like a piece of cheese thanks to how many holes it has. For each level, you will place the map on that table and add whatever items are on the map. These can be arches, rocks, dynamite, villains, etc. The dynamite is fun but doesn’t make a lot of sense as far as the theme goes. I guess Blue Orange thought it’s a kid’s game at heart, so it really doesn’t matter. You win the game by completing all the levels in the box without losing your lives first. I have played this game solo, with two and three players. Solo is the most challenging, but more players was more fun. I haven’t had a chance to play with a timer but that will be my next play.


Here are some reasons I like this game:

  • The dexterity in titling the board

  • The medieval knight on a quest theme

  • The components are amazing and unique, especially the rolling knight

  • I love real time co-op games because everyone is involved

  • The nicknames I received from other players

  • The fact that I don’t have to try hard to persuade someone to play it, it's that interesting!


Honestly, this might be my favorite Blue Orange game I own. As long as you play with different people every time there’s plenty of replayability which was my biggest concern. Learning to work with new players each time makes the game challenging even if you get use to the levels. I’m excited to see how the timed version of the game will go. Our road to success was achieved by going slow and steady. It will be interesting to see how the timed play changes that.

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